![]() an attack with 20% chance to hit cannot have a crit chance of over 20%. Critical chance of an attack is now capped by the hit chance of the attack.This allows you to stop the city from growing and managing city happiness better. The “share all” food sharing option will now sell any excess food for energy if other colonies are not taking all of the shared food.Added a prospect sector particle effect on sectors that can still be prospected, when you have a stack selected that have a Prospector unit.Implemented Kick feature hosts of sessions can now kick other players through the Settings in the session overview.World settings can now be saved into templates in Advanced Setup. ![]() These are saved separately for singleplayer and multiplayer.
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